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[Graphics] 1. Overview

Image Formation 이미지 형성

요소

  • Viewer (or camera)
  • Objects
    • Modeling by polygons.
    • Polygon is specified by a set of vertices.
  • Light source(s)
  • Attributes
    • material, surface normal, tectures, etc.

-> Computer Graphics에선 각각의 요소들을 프로그래밍 함.

OpenGL Rendering Pipeline

Vertices -> [Vertex processer -> Clipper and primitive assembler -> Rasterizer -> Fagment processer] -> Pixels


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