Image Formation 이미지 형성
요소
- Viewer (or camera)
- Objects
- Modeling by
polygons
. Polygon
is specified by a set ofvertices
.
- Modeling by
- Light source(s)
- Attributes
- material, surface normal, tectures, etc.
-> Computer Graphics에선 각각의 요소들을 프로그래밍 함.
OpenGL Rendering Pipeline
Vertices -> [Vertex processer -> Clipper and primitive assembler -> Rasterizer -> Fagment processer] -> Pixels
-추가 예정-